Changelogs
June 21st, 2009
  • Fixed the AI detection that 2.600 broke (made skirmish harder)
  • Mission added: Airfield, USA airborne mission
  • Mission added: Utah Beach (Axis side) and Operation Sealion (Allied side), beach defend missions for both sides and all armies

May 9th, 2009
  • Mission added: "Stronghold", 1 - 2 player medium difficulty mission for Allies
  • Wire and sandbags are back (with build time increased and score penalty for using them)
  • Tank traps enabled in "Resistance" and "Survival"
  • Attempted to fix the Birtish emplacement bug created by Relic (check official post)
  • Changes to  "Prisoners of War":
    • You can now play as Panzer Elite
    • South patrols will stop spawning after the HQ near radio building is captured
    • Strafe attack delay increased and they should not attack near base anymore
    • Knights Cross Holders will come with infantry helicopter 10 min earlier than before
    • Equipment helicopter will now sometimes bring a Goliath instead of Pak 38

May 4th, 2009
  • Changes to  "Prisoners of War":
    • Prisoners no longer reserve pop cap or UI group with Volksgrenadiers
    • Respawn times adjusted in 1-2 player games
    • Single scout vehicles no longer go after player squads in 1-2 player games
    • M8 patrols replaced to be random M8/T17/Halftrack
    • Overwatch artillery will not shoot in skirmish
    • In skirmish games the support infantry helicopter sometimes brings a mortar squad

April 29th-30th, 2009
  • "Resistance" should work again
  • Fixed "D-Day" loading crash when PE player had Schwimmwagen as starting unit.
  • Changes to  "Prisoners of War":
    • Skirmish and 2 player modes made a bit easier
    • Convoy escort Pershings fixed
    • Fixed officer randomly dying when trying to escape
    • Officer reward randomized

April 28th, 2009
  • Patch 2.502/TOV support!
  • Mission added: "Prisoners of War", 1 - 3 player special ops map (still might need difficulty balancing)
  • Mission added: "Defend the Outpost", 1 player map where you can play any army at difficulty you choose
  • Mission added: "Defend the Town", same as above but with a different theme
  • You now should be able to join both normal and JointOps games without restarting the whole game! (launcher start still required if you want scores to be submitted)
  • Some maps have the new TOV units added as enemy
  • Wire, sand bags and tank traps removed by default. Maps that migh need them will have them back but at the moment all maps provide enough natural cover and choke points for the players
  • A lot of misc fixes to all maps
Note!  Because there are a lot of changes by us and Relic patch, remember to post any issues at the forums


February 25th, 2009
  • Replaced the old libcurl.dll with new a version that will no longer give false alarms by some anti-virus programs.

February 7th, 2009 - Version 0.91
  • Fixes/changes to score submitting
  • Resistance, Urban terror: various fixes/changes

January 31st, 2009 - Version 0.9
  • Mission added: "Resistance"
  • Mission added: "Survival"
  • Mission added: "Urban Terror"
  • A lot of various fixes and changes to all maps
  • D-Day crash near end fixed
  • Replaced 'Victory Points' selection with 'Custom mission'' in menu so no need to pick 'Annihilation'
  • Score submitting beta (still changing it but we need more scores to fix and improve it)