Liberation

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Liberation

Postby Henry666 on Fri Apr 24, 2009 4:00 pm

Type: Allies assault and defend mission
Players: 1 - 2
Difficulty: Medium

Your objective is to rescue Captain Miller from an occupied French city. While you slowly have to fight your way through the city, you will allso have to protect the train station from axis counterattacks.

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Re: Liberation

Postby Jannev on Fri May 01, 2009 1:29 pm

DON'T read this if you don't want to spoil yuor enjoy of playing this 1st time!

This mission is really fun and challenging because of counter attatcs. When both sides of map arrive 2 jadgpanthers and few tigers, british AT emplasement shows how power full its AA -rounds are. With brits, using commandoes doctrine, is really easy to sneak in left-up corner and set up commandoes base. I have used it every times. All of the flacks and hiden marder III's are making rush to impossible. And 500 MP's suppily drops are giving free MP for massive PIAT (Progressive Infantry Anti Tank) army. And the final push, killing guard King tiger, is easy to kill with massive PIAT army. When is time to lead Captain Miller to save, you will see, that Captain needs some protect. I have completed this two times, 1st in 100 mins and 2nd in 124 mins. This mission is absolutely my favorit of all missions.
Last edited by Jannev on Tue Mar 02, 2010 5:09 pm, edited 1 time in total.
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Re: Liberation

Postby Henry666 on Sun May 03, 2009 9:07 pm

I also think this is one of our best maps. I personally like it a lot too. Also the smaller simple missions seem to get played more (like urban terror).
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Re: Liberation

Postby BusaBusss on Mon May 04, 2009 8:47 pm

Nice mod :)!

but. The missions are too fucking hard, even on easy. Not even Rick Ross could fraud his way through them. Especially this one, you have to defend, defend, defend and defend some more. When that is done, you might attack. Then there is the endless spam of the german reinforcements, snipers and anti tank krebs. Even if you kill them, more comes before you know. Also, the unseen or henschels will kill you before you get past any of this most likely. If I continue whining, this post will be over 9000 pages long. So what I should have done was to nuke the fucking shit out of this with trojans. And Captain Miller can get raped in a gas chamber for all I care.

FUCK YOU CHELIOS.
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Re: Liberation

Postby euryanx on Sat May 09, 2009 10:17 am

Just spent my entire evening playing this mission with mixed feelings about it.

The first time i setup the game i neglected to fill in my AI ally. The game was immediately aborted. And i was given an automatic defeat. ??? What is up with that? I am already regretting setting up the game to register wins/losses with Joint Ops.

But i try again anyway. (Not that my AI ally was any help) I played this mission ALL night. 3-4 hours. Determined to rescue Capt Miller and defeat my opponent. It was extremely difficult, but i worked my way through the entire map, capturing everything, and even destroying the King Tiger guarding Miller. Only to watch Miller run townard the one area of the map that i have not conquered. Still, i perserved, healed up my troops and went after him. Only to find Miller standing in the middle of 3 German tanks and several Grenadier units. I attack them... and have no idea what happned... I'm guessing Miller died in the crossfire... because the next thing i know, he is gone, and I am automatically registered with another defeat.

Even though I outscored the Axis 325,000 to 225,000. Even though I destroyed over 280 German tanks without any decemt tanks of my own (i played British). Even though I had 95% of the map under my control... Miller goes down, and i lose.

This was not the ending i spent 3-4 hours working toward. And in the end, found it very disappointing.

I won't be re-playing this one.
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Re: Liberation

Postby Mannerheim on Sat May 09, 2009 3:52 pm

The current Brit emplacement bug by Relic makes this map nearly impossible to finish in reasonable time in skirmish. All support given by the AI player is the emplacements that help defend but with them broken player has to focus on too many things and it wastes time. I can only suggest playing this with a friend until Relic fixes the bug.

For Captain Miller ive had it in my todo list for some time to change it work like the stuff in POW mission so once you free him you can control him and pick the route you want.
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Re: Liberation

Postby euryanx on Sat May 09, 2009 8:39 pm

That would be great. I was a bit surprised when i knocked out the King Tiger and Miller just took off. Had sort of thought that once i freed him the mission would be over, and i would have won. Or, that i would have been given control over him and would have been told to walk him back to safety at the train station. After having spent all that time painstakingly knocking out bunkers, and losing about 1000 troopers to get to him - was disappointed when he parked himself in the middle of the enemy and died in a firefight.

That all said, it was definitely a challenging mission. It had me rivited for several hours plotting strategy and battling wave after wave of German tanks. I felt happy about the way that i set up my defenses at the train station. Had that aspect of the mission covered pretty well... and yet still a couple of times a group of Jagd's and Tigers nearly broke through.

All in all, i definitely enjoyed it while i was playing. It was difficult, but certainly held my attention all evening. I guess some of us just hate to lose!
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Re: Liberation

Postby Henry666 on Sat May 09, 2009 8:43 pm

I can clearly understand that it completly sucks if you lose after such a long playing time. Well, our missions where mostly not intended to be won the first time you play it, once you know how the mission works it is much easier, if you try this map next time, you know what to do.
But i guess with the brit bug atm, you had a hard time, but Mannerheim fixed it in the current release, so check it out, but when playing alone, I think it is much easier if you choose Allies.
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Re: Liberation

Postby euryanx on Mon May 11, 2009 5:21 am

Ended up having to try it again. Took your advice and went with the Americans - and after 2 1/2 hours was able to finally win.

This time i took no chances. I went up the south side of the map, got behind enemy lines and then snuck around behind their units and cleared out the entire map before rescuing Miller. Coming up behind didn't help against infantry, but it did against a couple of tanks, who merely turned their turrents and let me shoot them in the rear.

I went with the US Armor tree, and amazingly only went through 2 Pershings. They were valuable, when kept behind a screen of paratroopers. And i called up 2 Calliopes, which proved to be extremely helpful in taking out bunkers, MG nests and masses of enemy tanks.

Also did something this time that helped a bit in the defense of the train station. In between assaults i sent engineers out to mine the roads. Which helped soften up enemy attacks.

You're definitely right. By playing the mission again, I was able to hone my tactics. A long mission, but definitely fun. I ended up taking out over 300 German vehicles and lost only 11 myself (mostly AT guns).

One minor qwibble. Most of the time i maxed out my forces on the pop cap. Then every 7 minutes when reinforcements arrived on the train, i was over the max. Which was annoying in a minor way, as it meant i couldn't reinforce my front line troops. This is horrible to say, but i often sent these reinforcements on suicide missions to recon areas just to get rid of them, so i could reinforce my critical paratroopers behind the lines. Can only hope real generals never do that!

Again, great fun. I look forward to working my way through each of your missions.
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Re: Liberation

Postby Trioke on Fri Feb 19, 2010 4:25 am

Just played this map with a friend for the first time and got completely obliterated. We tried again, and managed to push forward a bit, but after a short while the massive amounts of German reinforcements forced us all the way back, only to finally lose as they took over the train station.

It was good fun, and I think we could have done better if we properly coordinated our attacks and defenses together.
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